[Reader-list] 15 projects selected by the Daniel Langlois Foundation

Dominique Fontaine dfontaine at fondation-langlois.org
Wed May 8 01:23:05 IST 2002


Pour la version française :
http://www.fondation-langlois.org/f/informations/nouvelles/comm_projets_2002
.html

[ Veuillez excuser les envois multiples / apologies for cross-posting ]
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**Press Release**


THE DANIEL LANGLOIS FOUNDATION GRANTS NEARLY HALF A MILLION TO 15 PROJECTS
Research Grant Program for Individual Artists or Scientists


Montreal, May 7, 2001 - The Daniel Langlois Foundation for Art, Science, and
Technology has just granted nearly half a million dollars to 15 projects by
artists dedicated to merging art and science through the use of new
technologies.

The Foundation received 302 applications during its 2002 call for projects
for The Research Grant Program for Individual Artists or Scientists. Its
international jury examined 129 of the projects, selecting 15 to benefit
from the Foundation's program for individuals. Of the projects chosen, seven
are from the United States and six from Canada. Other projects also come
from India, the Netherlands and Yugoslavia.

Besides Mr. Daniel Langlois, the jury included Ms. Pat Binder
(Argentina/Germany), Mr. Andreas Broeckmann (Germany), Mr. Luc Courchesne
(Canada) and Mr. Jean Gagnon, the Foundation's director of programs. This
year, grants range from $9, 454 to $57,200. *Below is a list of the grant
recipients. A detailed description of each project will be posted on the
Foundation's Web site: http://www.fondation-langlois.org, in July.* 


-30-


SOURCE: 		

Jean Gagnon, Director of Programs
Jacques Perron, jperron at fondation-langlois.org
Program Officer for individual artists or scientists 
T: (514) 987-7177 
F: (514) 987-7492
E: info at fondation-langlois.org
W: www.fondation-langlois.org

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PROJECTS SELECTED BY THE DANIEL LANGLOIS FOUNDATION FOR 2002
Research Grant Program for Individual Artists or Scientists


Jim Campbell (San Francisco, California, United States)
**Representing Simultaneous Images**

**Representing Simultaneous Images** involves creating a series of artworks,
each incorporating multiple video feeds to produce a single dynamic image.
The goal is to explore different ways to display connected streams of
information simultaneously without losing the subtlety contained in the
original streams.


Alan Dunning (Calgary, Alberta, Canada)
**Representations of the Body in Liquid Media Spaces**

Alan Dunning conducts technical and conceptual research into visualizing the
human body's biological output. This output is represented by patterns in
moving liquid surfaces generated by the effect of a magnetic field on a
ferrofluid.


Beatrice Gibson (Mumbai, India)

Beatrice Gibson investigates the teleworker's disembodied proximity by using
a recording and poetic rearticulation of the teleworker's voice in the
acoustic space of an on-line environment. 


Trevor Gould (Montreal, Quebec, Canada)
**Three Dimensional Blur with Digital Wind and Accessories**

This experimental project focuses on the development of existing
mould-making materials enhanced through digital manipulations in 3-D
printing and through muscle wire manipulations. The project also reflects on
what constitutes a human figure when this figure is reproduced as blurred
movement arrested in 3-D space.


John Klima (Brooklyn, New York, United States)
**Terrain Machine**

**Terrain Machine** is an analogue mechanical device interfaced to a digital
computer, creating a physical representation of the Earth's surface. Relying
on accurate, scientific data sources, this project addresses issues
surrounding the representation and construction of our reality in its
various forms.


Chico MacMurtrie (Brooklyn, New York, United States)
**Skeletal Reflections**

**Skeletal Reflections** is an autonomous humanoid robotic sculpture that
mimics gestures using only the basic structure of the human form, the
skeleton. This machine without a skin represents the significant merger of
sculptural practice with modern machine technology. 


Thomas McIntosh (Montreal, Quebec, Canada)
**Ondulation**

**Ondulation** explores a synesthetic relationship between air, water, sound
and light. The work investigates a set of physical phenomena at the point
where they overlap. The aim is to produce an audiovisual performance and a
stand-alone installation.


David Rokeby (Toronto, Ontario, Canada)
Common sense gathering and discursive structure for **The Giver of Names**
project

This project builds on the research involved in **The Giver of Names**
(1998). First, the system is provided with unsupervised ways to accumulate a
sort of common sense through reading electronic texts. Then, an open
mechanism is developed to generate discursive structure so that the system
can construct paragraphs with some sort of coherent trajectory of ideas.


RTMark (Loudonville, New York, United States)
**CORPSE** (Corporate Organism Replication and Patterning in a Simulated
Ecosystem)

RTMark will create a Web-based, single- and multi-player computer game that
treats corporations as organisms. Called **CORPSE**, the game engages
players in a generative discourse about the consequences of allowing
corporations to exist with minimal regulations. As well, the game serves as
a home laboratory for exploring the legal conditions that might lead to
entirely different emergent behaviour.


Thecla Schiphorst and Susan Kozel (Vancouver, British Colombia, Canada)
**whisper**: wearable body architectures

**whisper**, a participatory installation, uses wearable computers and
wireless computer communication, builds on physical practices such as dance
improvisation, and manifests cultural and scientific theories of embodiment.



Bill Seaman and Ingrid Verbauwhede (Los Angeles, California, United States)
**The Poly-sensing Environment** (toward the development of an integrated
distributed technology exploring poetic/informational grammars of attention
and functionality)

This interdisciplinary project seeks to develop research aimed at creating a
poetic/informational interactive IT system that relies on multi-modal
sensory devices. These devices collaborate in a distributed fashion and are
linked to a dynamic virtual imaging environment and the Internet. 


Geoffrey Smedley (Gibsons, British Columbia, Canada)
**Descartes' Clown: the Roulette**

**Descartes' Clown: the Roulette** is a sculptural installation in the mode
of the absurd. Like Descartes' celebrated dream that lies at the foundation
of modern science, the project is drawn from the unconscious, from dream
fragments of great acuity.


Stealth Group (Belgrade, Yugoslavia, and Rotterdam, the Netherlands)
**3/4 process + 1/4 matter**

The foundation is supporting the development of **3/4 process + 1/4
matter**, a responsive design procedure in the boundary zone between fields
of digital/media technologies and architecture.


Igor Vamos (Troy, New York, United States)
**Grounded**

**Grounded** will be a location-triggered random-access documentary that
reveals histories of abandonment and conflict in a remote desert town.
Viewers will experience this documentary on site, like a walking tour. The
project involves developing a Web browser plug.


Steina Vasulka (Santa Fe, New Mexico, United States)
**Seven Spheres** (working title)

After completing **Of the North**, the artist is now pursuing her obsession
with round images by planning a large project with spherical images
projected onto round, translucent screens.






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